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Kivy: Liste des éléments graphiques Widgets complexes

Bubble1.png Bubble1.png

bubble.py

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.button import Button
from kivy.uix.bubble import Bubble
from kivy.properties import ObjectProperty
 
class Cut_copy_paste(Bubble):
    pass
 
class BubbleDemo(FloatLayout):
 
    def __init__(self, **kwargs):
        super(BubbleDemo, self).__init__(**kwargs)
        self.but_bubble = Button(text='Press to show bubble')
        self.but_bubble.bind(on_release=self.show_bubble)
        self.add_widget(self.but_bubble)
        self.bubb = Cut_copy_paste()
 
    def show_bubble(self, *l):
        if not hasattr(self, 'self.bubb'):
            self.add_widget(self.bubb)
        else:
            values = ('left_top', 'left_mid', 'left_bottom', 'top_left',
                'top_mid', 'top_right', 'right_top', 'right_mid',
                'right_bottom', 'bottom_left', 'bottom_mid', 'bottom_right')
            index = values.index(self.bubb.arrow_pos)
            self.bubb.arrow_pos = values[(index + 1) % len(values)]
 
class BubbleApp(App):
    def build(self):
        return BubbleDemo()
 
if __name__ == '__main__':
    BubbleApp().run()

bubble.kv

<Cut_copy_paste>:
    size_hint: (None, None)
    size: (160, 120)
    pos_hint: {'center_x': .5, 'y': .6}
    BubbleButton:
        text: 'Cut'
    BubbleButton:
        text: 'Copy'
    BubbleButton:
        text: 'Paste'

Sélection dans une liste et exemple d'utilisation du choix.
fig:Dropdown1.png

dropdown_with_kv.py

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
'''
Ce script décrit:
* les interactions avec les fichiers py et kv,
* les héritages des class
* les méthodes qu'il faut utiliser.
'''
 
 
from kivy.app import App
from kivy.uix.dropdown import DropDown
from kivy.uix.button import Button
from kivy.uix.floatlayout import FloatLayout
 
class CustomDropDown(DropDown):
    '''Lit <CustomDropDown>: dans Dropdown.kv'''
    pass
 
 
class DropdownDemo(FloatLayout):
    '''Le code de l'application proprement dite.'''
    def __init__(self, **kwargs):
        '''Le bouton présent à l'ouverture de la fenêtre est créé ici,
        pas dans kv
        '''
        super(DropdownDemo, self).__init__(**kwargs)
        self.dropdown = CustomDropDown()
        # Création d'un widget bouton
        self.mainbutton = Button(text='Etes-vous poli ou mal poli?',
                                 size_hint_x=0.6, size_hint_y=0.15)
        # Ajout du bouton au FloatLayout donc hérite cette class
        self.add_widget(self.mainbutton)
        # Ajout des actions
        # Si clic
        self.mainbutton.bind(on_release=self.dropdown.open)
        # root.select appelle on_select
        self.dropdown.bind(on_select=lambda\
                           instance, x: setattr(self.mainbutton, 'text', x))
        self.dropdown.bind(on_select=self.callback)
 
    def callback(self, instance, x):
        '''x est self.mainbutton.text actualisé'''
        print("Le mode choisi est: {0}".format(x))
 
 
class DropdownApp(App):
    '''La fonction build retourne root,
    ici root = DropdownDemo().
    root ne peut être appelé que dans le fichier kv.
    '''
    def build(self):
        return DropdownDemo()
 
 
if __name__ == '__main__':
    '''La class s'appelle DropdownApp() parce que le fichier *.kv
    s'appelle Dropdown.kv, soit:
        * Majuscule au début
        * App à la fin
    '''
    DropdownApp().run()

dropdown.kv

#:kivy 1.8.0
 
<CustomDropDown>:
    Button:
        text: 'Ca sert a quoi ce putain de bordel'
        size_hint_y: None
        height: 44
        on_release: root.select('mal poli')
    Label:
        text: 'Item qui ne fait rien : fainéant !'
        size_hint_y: None
        height: 44
    Button:
        text: 'Je dois resté poli !'
        size_hint_y: None
        height: 44
        on_release: root.select('poli')

Filechooser1.png Filechooser1.png

On cherche à comprendre FileChooser et hop on te colle du Factory.register ! Nul !

filechooser.py

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.factory import Factory
from kivy.properties import ObjectProperty
from kivy.uix.popup import Popup
 
import os
 
class LoadDialog(FloatLayout):
    load = ObjectProperty(None)
    cancel = ObjectProperty(None)
 
class SaveDialog(FloatLayout):
    save = ObjectProperty(None)
    text_input = ObjectProperty(None)
    cancel = ObjectProperty(None)
 
class Root(FloatLayout):
    loadfile = ObjectProperty(None)
    savefile = ObjectProperty(None)
    text_input = ObjectProperty(None)
 
    def dismiss_popup(self):
        self._popup.dismiss()
 
    def show_load(self):
        content = LoadDialog(load=self.load, cancel=self.dismiss_popup)
        self._popup = Popup(title="Load file", content=content,
                            size_hint=(0.9, 0.9))
        self._popup.open()
 
    def show_save(self):
        content = SaveDialog(save=self.save, cancel=self.dismiss_popup)
        self._popup = Popup(title="Save file", content=content,
                            size_hint=(0.9, 0.9))
        self._popup.open()
 
    def load(self, path, filename):
        with open(os.path.join(path, filename[0])) as stream:
            self.text_input.text = stream.read()
        self.dismiss_popup()
 
    def save(self, path, filename):
        with open(os.path.join(path, filename), 'w') as stream:
            stream.write(self.text_input.text)
        self.dismiss_popup()
 
class Filechooser(App):
    pass
 
# Je ne comprends pas
Factory.register('Root', cls=Root)
Factory.register('LoadDialog', cls=LoadDialog)
Factory.register('SaveDialog', cls=SaveDialog)
 
if __name__ == '__main__':
    Filechooser().run()

filechooser.kv

#:kivy 1.1.0
 
Root:
    text_input: text_input
 
    BoxLayout:
        orientation: 'vertical'
        BoxLayout:
            size_hint_y: None
            height: 30
            Button:
                text: 'Load'
                on_release: root.show_load()
            Button:
                text: 'Save'
                on_release: root.show_save()
 
        BoxLayout:
            TextInput:
                id: text_input
                text: ''
 
            RstDocument:
                text: text_input.text
                show_errors: True
 
<LoadDialog>:
    BoxLayout:
        size: root.size
        pos: root.pos
        orientation: "vertical"
        FileChooserListView:
            id: filechooser
 
        BoxLayout:
            size_hint_y: None
            height: 30
            Button:
                text: "Cancel"
                on_release: root.cancel()
 
            Button:
                text: "Load"
                on_release: root.load(filechooser.path, filechooser.selection)
 
<SaveDialog>:
    text_input: text_input
    BoxLayout:
        size: root.size
        pos: root.pos
        orientation: "vertical"
        FileChooserListView:
            id: filechooser
            on_selection: text_input.text = self.selection and self.selection[0] or ''
 
        TextInput:
            id: text_input
            size_hint_y: None
            height: 30
            multiline: False
 
        BoxLayout:
            size_hint_y: None
            height: 30
            Button:
                text: "Cancel"
                on_release: root.cancel()
 
            Button:
                text: "Save"
                on_release: root.save(filechooser.path, text_input.text)

Spinner.jpg Spinner.jpg

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
from kivy.base import runTouchApp
from kivy.uix.spinner import Spinner
 
spinner = Spinner(
    # default value shown
    text='Home',
    # available values
    values=('Home', 'Work', 'Other', 'Custom'),
    # just for positioning in our example
    size_hint=(None, None),
    size=(100, 44),
    pos_hint={'center_x': .5, 'center_y': .5})
 
def show_selected_value(spinner, text):
    print('The spinner', spinner, 'have text', text)
 
spinner.bind(text=show_selected_value)
 
runTouchApp(spinner)

Listview1.png Listview1.png

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder
from kivy.base import runTouchApp
 
Builder.load_string("""
<MyListView>:
    ListView:
        item_strings: [str(index) for index in range(10)]
""")
 
 
class MyListView(BoxLayout):
    pass
 
if __name__ == '__main__':
    runTouchApp(MyListView())

Des onglets classiques: fig:Tabbed1.png

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
from kivy.app import App
from kivy.uix.tabbedpanel import TabbedPanel
from kivy.uix.floatlayout import FloatLayout
from kivy.lang import Builder
 
Builder.load_string("""
 
<Test>:
    size_hint: .5, .5
    pos_hint: {'center_x': .5, 'center_y': .5}
    do_default_tab: False
 
    TabbedPanelItem:
        text: 'Onglet 1'
        Label:
            text: "Label dans l'onglet"
    TabbedPanelItem:
        text: 'Onglet 2'
        BoxLayout:
            Label:
                text: 'Un label est ici'
            Button:
                text: 'Bouton qui ne fait rien'
    TabbedPanelItem:
        text: 'Onglet 3'
        RstDocument:
            text: '\\n'.join(("Ceci est un RSTDocument"))
 
""")
 
 
class Test(TabbedPanel):
    pass
 
 
class TabbedPanelApp(App):
    def build(self):
        return Test()
 
if __name__ == '__main__':
    TabbedPanelApp().run()

Le lecteur lit softboy.avi mais il a besoin aussi de softboy.png.

Double clic pour plein écran ! fig:Videoplayer1.png

videoplayerdemo.py

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
import kivy
kivy.require('1.8.0')
 
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.widget import Widget
from kivy.uix.videoplayer import VideoPlayer
 
parent = Widget()
parent.size = 400, 300
 
class MyApp(App):
    def build(self):
        button = Button(text='Video Player', font_size=14)
        button.size = 400, 300
        button.bind(on_press=on_button_press)
        parent.add_widget(button) #add button
        return parent
 
def on_button_press(self):
        video= VideoPlayer(source='softboy.avi', state='play',
                           options={'allow_fullscreen': True})
        parent.add_widget(video) #add videoplayer
        return parent
 
if __name__ == '__main__':
    MyApp().run()

Le clavier seul: fig:Vkeyboard1.png

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
 
from kivy.app import App
from kivy.uix.vkeyboard import VKeyboard
 
class Test(VKeyboard):
    player = VKeyboard()
 
class VkeyboardApp(App):
    def build(self):
        return Test()
 
if __name__ == '__main__':
    VkeyboardApp().run()
  • kivy_liste_des_elements_graphiques_widgets_complexes.1537450194.txt.gz
  • Dernière modification: 2018/09/20 15:29
  • par serge